AttachObjectToPlayer

AttachObjectToPlayer

Description:
Function AttachObjectToPlayer attach an object to a player.


Parameters:
(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
int objectid The ID of the object to attach to the player.
int playerid The ID of the player to attach the object to.
float OffsetX The distance between the player and the object in the X direction.
float OffsetY The distance between the player and the object in the Y direction.
float OffsetZ The distance between the player and the object in the Z direction.
float rX The X rotation between the object and the player.
float rY The Y rotation between the object and the player.
float rZ The Z rotation between the object and the player.


Return Values:
This function always returns 0.


Examples:
new myobject;
myobject = CreateObject(19341, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToPlayer(myobject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);


Related Functions
The following functions may be useful, as they are related to this function in one way or another.