AttachObjectToPlayer
Description:
Function AttachObjectToPlayer attach an object to a player.
Parameters:
(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
int | objectid | The ID of the object to attach to the player. |
int | playerid | The ID of the player to attach the object to. |
float | OffsetX | The distance between the player and the object in the X direction. |
float | OffsetY | The distance between the player and the object in the Y direction. |
float | OffsetZ | The distance between the player and the object in the Z direction. |
float | rX | The X rotation between the object and the player. |
float | rY | The Y rotation between the object and the player. |
float | rZ | The Z rotation between the object and the player. |
Return Values:
This function always returns 0.
Examples:
new myobject; myobject = CreateObject(19341, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToPlayer(myobject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AttachObjectToVehicle: Attach an object to a vehicle.
- AttachObjectToObject: Attach an object to an object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- SetPlayerAttachedObject: Attach an object to a player
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.