StopPlayerObject
Description:
Function StopPlayerObject stop a moving player-object after MovePlayerObject has been used.
Parameters:
(playerid, objectid)
int | playerid | The ID of the player whose player-object to stop. |
int | objectid | The ID of the player-object to stop. |
Return Values:
This function does not return any specific values.
Examples:
StopPlayerObject(playerid, objectid);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- IsPlayerObjectMoving: Check if the player object is moving.
- MovePlayerObject: Move a player object.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.