DestroyPlayerObject
Description:
Function DestroyPlayerObject destroy a player-object created using CreatePlayerObject.
Parameters:
(playerid, objectid)
int | playerid | The ID of the player whose player-object to destroy. |
int | objectid | The ID of the player-object to destroy. Returned by CreatePlayerObject. |
Return Values:
This function does not return any specific values.
Examples:
public OnPlayerObjectMoved(playerid, objectid) { DestroyPlayerObject(playerid, objectid); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.