IsValidPlayerObject
Description:
Function IsValidPlayerObject checks if the given object ID is valid for the given player.
Parameters:
(playerid, objectid)
int | playerid | The ID of the player whose player-object to validate. |
int | objectid | The ID of the object to validate. |
Return Values:
- 1 if the object exists.
- 0 if not.
Examples:
// Check if an object is valid (exists) before we delete it if(IsValidPlayerObject(playerid, objectid)) DestroyPlayerObject(playerid, objectid);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.