AttachPlayerObjectToPlayer
Description:
Function AttachPlayerObjectToPlayer the same as AttachObjectToPlayer but for objects which were created for player.
This function was removed in SA-MP 0.3. |
Parameters:
(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
int | objectplayer | The id of the player which is linked with the object. |
int | objectid | The objectid you want to attach to the player. |
int | attachplayer | The id of the player you want to attach to the object. |
float | OffsetX | The distance between the player and the object in the X direction. |
float | OffsetY | The distance between the player and the object in the Y direction. |
float | OffsetZ | The distance between the player and the object in the Z direction. |
float | rX | The X rotation. |
float | rY | The Y rotation. |
float | rZ | The Z rotation. |
Return Values:
This function does not return any specific values.
Examples:
AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 );
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.