GetPlayerObjectRot
Description:
Function GetPlayerObjectRot get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.
Parameters:
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
int | playerid | The player you associated this object to. |
int | objectid | The objectid of the object you want to get the rotation from. |
float | X | The variable to store the X rotation, passed by reference. |
float | Y | The variable to store the Y rotation, passed by reference. |
float | Z | The variable to store the Z rotation, passed by reference. |
Return Values:
This function does not return any specific values.
- The object's rotation is stored in the specified variables.
Examples:
GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.