GetPlayerObjectRot

GetPlayerObjectRot

Description:
Function GetPlayerObjectRot get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.


Parameters:
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
int playerid The player you associated this object to.
int objectid The objectid of the object you want to get the rotation from.
float X The variable to store the X rotation, passed by reference.
float Y The variable to store the Y rotation, passed by reference.
float Z The variable to store the Z rotation, passed by reference.


Return Values:
This function does not return any specific values.
  • The object's rotation is stored in the specified variables.


Examples:
GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);


Related Functions
The following functions may be useful, as they are related to this function in one way or another.