IsPlayerObjectMoving
Description:
Function IsPlayerObjectMoving checks if the given player objectid is moving.
Function IsPlayerObjectMoving was added in 0.3d and will not work in earlier versions! |
Parameters:
(playerid, objectid)
int | playerid | The ID of the player whose player-object is checked. |
int | objectid | The player objectid you want to check if is moving. |
Return Values:
- 1 if the player object is moving.
- 0 if not.
Examples:
if(IsPlayerObjectMoving(playerid, objectid)) StopPlayerObject(playerid, objectid);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.