GetObjectRot
Description:
Function GetObjectRot get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.
Parameters:
(objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
int | objectid | The objectid of the object you want to get the rotation from. |
float | RotX | The variable to store the X rotation, passed by reference. |
float | RotY | The variable to store the Y rotation, passed by reference. |
float | RotZ | The variable to store the Z rotation, passed by reference. |
Return Values:
The object's rotation is stored in the referenced variables, not in the return value.
Examples:
new Float:RotX,Float:RotY,Float:RotZ; GetObjectRot(objectid, RotX, RotY, RotZ);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- AttachObjectToPlayer: Attach an object to a player.