GetObjectPos
Description:
Function GetObjectPos get the position of an object.
Parameters:
(objectid, &Float:X, &Float:Y, &Float:Z)
int | objectid | The ID of the object to get the position of.. |
float | X | A variable in which to store the X coordinate, passed by reference. |
float | Y | A variable in which to store the Y coordinate, passed by reference. |
float | Z | A variable in which to store the Z coordinate, passed by reference. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. The specified object does not exist.
Examples:
new Float:x, Float:y, Float:z; GetObjectPos(objectid, x, y, z);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.