StopObject
Description:
Function StopObject stop a moving object after MoveObject has been used.
Parameters:
(objectid)
int | objectid | The ID of the object to stop moving. |
Return Values:
Examples:
public OnGameModeInit() { new obj; obj = CreateObject(...); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmd, "/stopobject", true) == 0) { StopObject(obj); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.