MoveObject
Description:
Function MoveObject move an object to a new position with a set speed. Players/vehicles will 'surf' the object as it moves.
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Parameters:
(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX -1000.0, Float:RotY -1000.0, Float:RotZ -1000.0)
int | objectid | The ID of the object to move. |
float | X | The X coordinate to move the object to. |
float | Y | The Y coordinate to move the object to. |
float | Z | The Z coordinate to move the object to. |
float | Speed | The speed at which to move the object (units per second). |
float | RotX | The FINAL X rotation (optional). |
float | RotY | The FINAL Y rotation (optional). |
float | RotZ | The FINAL Z rotation (optional). |
Return Values:
The time it will take for the object to move in milliseconds.
Examples:
new obj; // Somewhere at the top of your script public OnGameModeInit() { obj = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/moveobject", true) == 0) { new string[50]; new movetime = MoveObject(obj, 0, 0, 10, 2.00); format(string, sizeof(string), "Object will finish moving in %d milliseconds", movetime); SendClientMessage(playerid, 0xFF000000, string); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- IsObjectMoving: Check if the object is moving.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnObjectMoved: Called when an object stops moving.