MoveObject

MoveObject

Description:
Function MoveObject move an object to a new position with a set speed. Players/vehicles will 'surf' the object as it moves.
  • This function can be used to make objects rotate smoothly. In order to achieve this however, the object must also be moved. The specified rotation is the rotation the object will have after the movement. Hence the object will not rotate when no movement is applied. For a script example take a look at the ferriswheel.pwn filterscript made by Kye included in the server package (SA-MP 0.3d and above).
  • To fully understand the above note, you can (but not limited to) increase the z position by (+0.001) and then (-0.001) after moving it again, as not changing the X,Y or Z will not rotate the object.


Parameters:
(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX -1000.0, Float:RotY -1000.0, Float:RotZ -1000.0)
int objectid The ID of the object to move.
float X The X coordinate to move the object to.
float Y The Y coordinate to move the object to.
float Z The Z coordinate to move the object to.
float Speed The speed at which to move the object (units per second).
float RotX The FINAL X rotation (optional).
float RotY The FINAL Y rotation (optional).
float RotZ The FINAL Z rotation (optional).


Return Values:
The time it will take for the object to move in milliseconds.


Examples:
new obj; // Somewhere at the top of your script
 
public OnGameModeInit()
{
    obj = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
    return 1;
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/moveobject", true) == 0)
    {
        new string[50];
        new movetime = MoveObject(obj, 0, 0, 10, 2.00);
        format(string, sizeof(string), "Object will finish moving in %d milliseconds", movetime);
        SendClientMessage(playerid, 0xFF000000, string);
        return 1;
    }
    return 0;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.