OnObjectMoved
Description:
Callback OnObjectMoved is called when an object is moved after MoveObject (when it stops moving).
SetObjectPos does not work when used in this callback. To fix it, recreate the object. |
Parameters:
(objectid)
int | objectid | The ID of the object that was moved. |
Return Values:
This callback does not handle returns.
- It is always called first in filterscripts.
Examples:
public OnObjectMoved(objectid) { printf("Object %d finished moving.",objectid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerObjectMoved: Called when a player-object stops moving.
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- MoveObject: Move an object.
- MovePlayerObject: Move a player object.
- IsObjectMoving: Check if the object is moving.
- StopObject: Stop an object from moving.