OnPlayerObjectMoved
Description:
Callback OnPlayerObjectMoved is called when a player object is moved after MovePlayerObject (when it stops moving).
Callback OnPlayerObjectMoved can also be called for NPC. |
Parameters:
(playerid, objectid)
int | playerid | The playerid the object is assigned to. |
int | objectid | The ID of the player object that was moved. |
Return Values:
This callback does not handle returns.
- It is always called first in filterscripts.
Examples:
public OnPlayerObjectMoved(playerid,objectid) { printf("Player object moved: objectid: %d playerid: %d",objectid,playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnObjectMoved: Called when an object stops moving.
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- MovePlayerObject: Move a player object.
- IsPlayerObjectMoving: Check if the player object is moving.
- StopPlayerObject: Stop a player object from moving.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.