OnPlayerObjectMoved

OnPlayerObjectMoved

Description:
Callback OnPlayerObjectMoved is called when a player object is moved after MovePlayerObject (when it stops moving).
Callback OnPlayerObjectMoved can also be called for NPC.


Parameters:
(playerid, objectid)
int playerid The playerid the object is assigned to.
int objectid The ID of the player object that was moved.


Return Values:
This callback does not handle returns.
  • It is always called first in filterscripts.


Examples:
public OnPlayerObjectMoved(playerid,objectid)
{
    printf("Player object moved: objectid: %d playerid: %d",objectid,playerid);
    return 1;
}


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions
The following functions may be useful, as they are related to this function in one way or another.