CreateObject
Description:
Function CreateObject creates an object at specified coordinates in the game world.
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Parameters:
({{{1}}})
int | modelid | The model to create. |
float | X | The X coordinate to create the object at. |
float | Y | The Y coordinate to create the object at. |
float | Z | The Z coordinate to create the object at. |
float | rX | The X rotation of the object. |
float | rY | The Y rotation of the object. |
float | rZ | The Z rotation of the object. |
float | DrawDistance | (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. Usable since 0.3b. Limited to 300 prior to 0.3x. |
Return Values:
The ID of the object that was created (1 to MAX_OBJECTS-1), or INVALID_OBJECT_ID if the object limit (MAX_OBJECTS) was reached.
Examples:
public OnGameModeInit() { CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); // Object will render at its default distance. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 300.0); // Object will render at 300.0 units. return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- SetObjectMaterialText: Replace the texture of an object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.