AttachObjectToObject
Description:
Function AttachObjectToObject attach objects to other objects. The objects will folow the main object.
Function AttachObjectToObject was added in 0.3a and will not work in earlier versions! |
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Parameters:
(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation)
int | objectid | The object to attach to another object. |
int | attachtoid | The object to attach the object to. |
float | OffsetX | The distance between the main object and the object in the X direction. |
float | OffsetY | The distance between the main object and the object in the Y direction. |
float | OffsetZ | The distance between the main object and the object in the Z direction. |
float | RotX | The X rotation between the object and the main object. |
float | RotY | The Y rotation between the object and the main object. |
float | RotZ | The Z rotation between the object and the main object. |
bool | SyncRotation | If set to 0, objectid's rotation will not change with attachtoid's. NOTE:Default value 1 |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the first object (objectid) does not exist. There are no internal checks to verify that the second object (attachtoid) exists.
Examples:
new objectid = CreateObject(...); new attachtoid = CreateObject(...); AttachObjectToObject(objectid, attachtoid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AttachObjectToPlayer: Attach an object to a player.
- AttachObjectToVehicle: Attach an object to a vehicle.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.