TextDrawTextSize
Description:
Function TextDrawTextSize change the size of a textdraw (box if TextDrawUseBox is enabled and/or clickable area for use with TextDrawSetSelectable).
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If you want to change the text size of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible. |
Parameters:
(Text:text, Float:x, Float:y)
int | text | The TextDraw to set the size of. |
float | X | The size on the X axis (left/right) following the same 640x480 grid as TextDrawCreate. |
float | Y | The size on the Y axis (up/down) following the same 640x480 grid as TextDrawCreate. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:MyTextdraw; public OnGameModeInit() { MyTextDraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); TextDrawTextSize(MyTextDraw, 2.0, 3.6); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.