TextDrawSetProportional
Description:
Function TextDrawSetProportional appears to scale text spacing to a proportional ratio. Useful when using TextDrawLetterSize to ensure the text has even character spacing.
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Parameters:
(Text:text, set)
int | text | The ID of the textdraw to set the proportionality of |
int | set | 1 to enable proportionality, 0 to disable. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:MyTextdraw; public OnGameModeInit() { MyTextDraw = TextDrawCreate(100.0, 33.0,"Example TextDraw"); TextDrawSetProportional(MyTextDraw,1); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.