Function TextDrawFont changes the text font.
If you want to change the font of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.

(Text:text, font)
int text The TextDraw to change.
int font There are four font styles as shown below. Font value 4 specifies that this is a txd sprite; 5 specifies that this textdraw can display preview models. A font value greater than 5 does not display, and anything greater than 16 crashes the client.

Available Styles:
Available Fonts:

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the textdraw specified does not exist.

new Text:MyTextdraw;
public OnGameModeInit()
    MyTextdraw= TextDrawCreate(320.0, 425.0, "This is an example textdraw");
    TextDrawFont(MyTextdraw, 2);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.