TextDrawFont

TextDrawFont

Description:
Function TextDrawFont changes the text font.
If you want to change the font of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.


Parameters:
(Text:text, font)
int text The TextDraw to change.
int font There are four font styles as shown below. Font value 4 specifies that this is a txd sprite; 5 specifies that this textdraw can display preview models. A font value greater than 5 does not display, and anything greater than 16 crashes the client.


Available Styles:
Available Fonts:


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the textdraw specified does not exist.


Examples:
new Text:MyTextdraw;
 
public OnGameModeInit()
{
    MyTextdraw= TextDrawCreate(320.0, 425.0, "This is an example textdraw");
    TextDrawFont(MyTextdraw, 2);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.