TextDrawSetOutline
Description:
Function TextDrawSetOutline sets the thickness of a textdraw's text's outline. TextDrawBackgroundColor can be used to change the color.
If you want to change the outline of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible. |
Parameters:
(Text:text, size)
int | text | The ID of the text draw to set the outline thickness of. |
int | size | The thickness of the outline, as an integer. 0 for no outline. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:MyTextdraw; public OnGameModeInit() { MyTextDraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawSetOutline(MyTextDraw, 1); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.