TextDrawBoxColor
Description:
Function TextDrawBoxColor adjusts the text box colour (only used if TextDrawUseBox 'use' parameter is 1).
If you want to change the boxcolour of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible. |
Parameters:
(Text:text, color)
int | text | The TextDraw to change. |
int | color | The colour. Opacity is set by the alpha intensity of colour (eg. color 0x000000FF has a solid black box opacity, whereas 0x000000AA has a semi-transparent black box opacity). |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:Example; public OnGameModeInit() { Example = TextDrawCreate(123.0, 123.0,"Example"); TextDrawUseBox(Example, 1); TextDrawBoxColor(Example, 0xFFFFFFFF); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.