Function TextDrawBoxColor adjusts the text box colour (only used if TextDrawUseBox 'use' parameter is 1).
If you want to change the boxcolour of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.

(Text:text, color)
int text The TextDraw to change.
int color The colour. Opacity is set by the alpha intensity of colour (eg. color 0x000000FF has a solid black box opacity, whereas 0x000000AA has a semi-transparent black box opacity).

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the textdraw specified does not exist.

new Text:Example;
public OnGameModeInit()
    Example = TextDrawCreate(123.0, 123.0,"Example");
    TextDrawUseBox(Example, 1);
    TextDrawBoxColor(Example, 0xFFFFFFFF);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.