TextDrawBackgroundColor
Description:
Function TextDrawBackgroundColor adjusts the text draw area background color (the outline/shadow - NOT the box. For box color, see TextDrawBoxColor).
If TextDrawSetOutline is used with size > 0, the outline color will match the color used in TextDrawBackgroundColor. Changing the value of color seems to alter the color used in TextDrawColor |
If you want to change the background colour of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible. |
Parameters:
(Text:text, color)
int | text | The ID of the textdraw to set the background color of |
int | color | The color that the textdraw should be set to. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:MyTextdraw; public OnGameModeInit() { MyTextdraw= TextDrawCreate(320.0, 425.0, "This is an example textdraw"); TextDrawUseBox(MyTextdraw, 1); TextDrawBackgroundColor(MyTextdraw, 0xFFFFFFFF); // Set the background color of MyTextdraw to white return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.