TextDrawSetString
Description:
Function TextDrawSetString changes the text on a textdraw.
There are limits to the length of textdraw strings - see here for more info. |
Parameters:
(Text:text, string[])
int | text | The TextDraw to change. |
string | string | The new string for the TextDraw. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:himessage; public OnGameModeInit() { himessage = TextDrawCreate(1.0, 5.6, "Hi, how are you?"); return 1; } public OnPlayerConnect(playerid) { new newtext[41], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(newtext, sizeof(newtext), "Hi %s, how are you?", name); TextDrawSetString(himessage, newtext); TextDrawShowForPlayer(playerid, himessage); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawColor: Set the color of the text in a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.