TextDrawColor
Description:
Function TextDrawColor sets the text color of a textdraw.
You can also use GameText Colors in TextDraws. |
If the TextDraw is already shown, it must be re-shown (TextDrawShowForAll/TextDrawShowForPlayer) for the changes of this function to take effect. |
Parameters:
(Text:text, color)
int | text | The ID of the textdraw to change the color of.. |
int | color | The color to set the textdraw to. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the textdraw specified does not exist.
Examples:
new Text:Example; public OnGameModeInit() { Example = TextDrawCreate(123.0, 123.0, "Example"); TextDrawColor(Example, 0x000000FF); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawCreate: Create a textdraw.
- TextDrawDestroy: Destroy a textdraw.
- TextDrawBoxColor: Set the color of the box in a textdraw.
- TextDrawBackgroundColor: Set the background color of a textdraw.
- TextDrawAlignment: Set the alignment of a textdraw.
- TextDrawFont: Set the font of a textdraw.
- TextDrawLetterSize: Set the letter size of the text in a textdraw.
- TextDrawTextSize: Set the size of a textdraw box.
- TextDrawSetOutline: Choose whether the text has an outline.
- TextDrawSetShadow: Toggle shadows on a textdraw.
- TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
- TextDrawUseBox: Toggle if the textdraw has a box or not.
- TextDrawSetString: Set the text in an existing textdraw.