TextDraw Sprites
This article is currently a Work In Progress. It is therefore possible that the content of this article is currently incomplete or incorrect. |
The following is a list of textdraw sprites (textures) that can be used in a (player)textdraw (with font id 4) and shown to players. To use a sprite, the text of a textdraw must be set according to a set format:"library:texture". The extension ".txd" need not be appended. Currently, only the libraries found in <SA Dir>/models/txd/ and <SA Dir>/SAMP/ can be used. Libraries
intro1.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Large black texture, with the following text in the bottom-right corner: Marco's Bistro, Liberty City, 1986. Likely a leftover from GTA Vice City. |
intro2.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Same as intro1, except the text now reads: Escobar International Airport, Vice City. |
INTRO3.TXD
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Same as the former two, the text now reads: Vice City Docks. |
intro4.txd
Texture | Size | Description |
---|---|---|
intro1 | 512x512 | Once again the same as the former three, with the text: Vice Beach, outside Ken's office. |
LD_BEAT.txd
Texture | Size | Description |
---|---|---|
upr | 32x32 | Gray arrow pointing to the upper right corner. |
upl | 32x32 | Gray arrow pointing to the upper left corner. |
up | 32x32 | Gray arrow pointing up. |
triang | 32x32 | PlayStation Triangle button. |
square | 32x32 | PlayStation Square button. |
right | 32x32 | Gray arrow pointing right. |
left | 32x32 | Gray arrow pointing left. |
downr | 32x32 | Gray arrow pointing to the bottom right corner. |
downl | 32x32 | Gray arrow pointing to the bottom left corner. |
down | 32x32 | Gray arrow pointing down. |
cross | 32x32 | PlayStation 'X' button. |
cring | 64x64 | Transparent circle with yellow border. |
circle | 32x32 | PlayStation 'O' button. |
chit | 64x64 | White opaque circle. |