Function TextDrawSetSelectable sets whether a textdraw can be selected (clicked on) or not
Function TextDrawSetSelectable was added in 0.3e and will not work in earlier versions!
TextDrawSetSelectable must be used BEFORE the textdraw is shown to players for it to be selectable.
Use TextDrawTextSize to define the clickable area.

(Text:text, set)
int text The ID of the textdraw to make selectable.
bool set 1 to make it selectable, or 0 to make it not selectable.

Return Values:
This function does not return any specific values.

public OnPlayerCommandText(playerid, cmdtext[])
    if(!strcmp(cmdtext, "/selectd", true))
        for(new i = 0; i < MAX_TEXT_DRAWS; i++) TextDrawSetSelectable(Text:i, 1);
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All textdraws can be selected now!");
        return 1;
    return 0;

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