Function SelectTextDraw display the cursor and allow the player to select a textdraw.
Function SelectTextDraw was added in 0.3e and will not work in earlier versions!
It is the TEXT which will be highlighted when hovered over, NOT the box (if one is shown).
TextDrawSetSelectable or PlayerTextDrawSetSelectable MUST be used first, to allow a textdraw to be selectable.

(playerid, hovercolor)
int playerid The ID of the player that should be able to select a textdraw.
int hovercolor The color of the textdraw when hovering over with mouse (RGBA).

Return Values:
This function does not return any specific values.

public OnPlayerCommandText(playerid, cmdtext[])
    if(!strcmp(cmdtext, "/tdselect", true))
        SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over
        SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Please select a textdraw!");
        return 1;
    return 0;

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