PlayerTextDrawSetSelectable
Description:
Function PlayerTextDrawSetSelectable toggles whether a player-textdraw can be selected or not.
Function PlayerTextDrawSetSelectable was added in 0.3e and will not work in earlier versions! |
PlayerTextDrawSetSelectable MUST be used BEFORE the textdraw is shown to the player. |
Use PlayerTextDrawTextSize to define the clickable area. |
Parameters:
(playerid, PlayerText:text, set)
int | playerid | The ID of the player whose player-textdraw to set the selectability of. |
int | text | The ID of the player-textdraw to set the selectability of. |
bool | set | Set the player-textdraw selectable (1) or non-selectable (0). NOTE: By default this is 0. |
Return Values:
This function does not return any specific values.
Examples:
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/select_ptd", true)) { for(new i = 0; i < MAX_PLAYER_TEXT_DRAWS; i++) PlayerTextDrawSetSelectable(playerid, PlayerText:i, 1); SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All player-textdraws can be selected now!"); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SelectTextDraw: Enables the mouse, so the player can select a textdraw
- CancelSelectTextDraw: Cancel textdraw selection with the mouse
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.