AttachPlayerObjectToVehicle
Description:
Function AttachPlayerObjectToVehicle attach a player object to a vehicle.
Function AttachPlayerObjectToVehicle was added in 0.3e and will not work in earlier versions! |
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Parameters:
(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ)
int | playerid | The ID of the player the object was created for. |
int | objectid | The ID of the object to attach to the vehicle. |
int | vehicleid | The ID of the vehicle to attach the object to. |
float | fOffsetX | The X position offset for attachment. |
float | fOffsetY | The Y position offset for attachment. |
float | fOffsetZ | The Z position offset for attachment. |
float | fRotX | The X rotation offset for attachment. |
float | fRotY | The Y rotation offset for attachment. |
float | fRotZ | The Z rotation offset for attachment. |
Return Values:
This function does not return any specific values.
Examples:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) // If player enters vehicle { // Attach massive cow. new cow_object = CreatePlayerObject(playerid, 16442, 0, 0, 0, 0, 0, 0); AttachPlayerObjectToVehicle(playerid, cow_object, GetPlayerVehicleID(playerid), 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); } }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.