SetPVarString
Description:
Function SetPVarString saves a string into a player variable.
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect. |
Parameters:
(playerid, varname[], string_value[])
int | playerid | The ID of the player whose player variable will be set. |
string | varname | The name of the player variable. |
string | string_value | The string you want to save in the player variable. |
Return Values:
This function does not return any specific values.
Examples:
public OnPlayerConnect(playerid) { new h,m,s,str[50]; gettime(h,m,s); // get the time format(str,50,"Connected: %d:%d:%d",h,m,s); // create the string with the connect time SetPVarString(playerid,"timeconnected",str); // save the string into a player variable return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPVarInt: Set an integer for a player variable.
- GetPVarInt: Get the previously set integer from a player variable.
- SetPVarFloat: Set a float for a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- GetPVarString: Get the previously set string from a player variable.
- DeletePVar: Delete a player variable.