GetPVarInt
Description:
Function GetPVarInt gets an integer player variable's value.
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect. |
Parameters:
(playerid, varname[])
int | playerid | The ID of the player whose player variable to get. |
string | varname | The name of the player variable (case-insensitive). Assigned in SetPVarInt. |
Return Values:
The integer value of the specified player variable. It will still return 0 if the variable is not set, or the player does not exist.
Examples:
public OnPlayerDisconnect(playerid,reason) { printf("money: %d", GetPVarInt(playerid, "money")); // get the saved value ('money') // will print 'money: amount' return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPVarInt: Set an integer for a player variable.
- SetPVarString: Set a string for a player variable.
- GetPVarString: Get the previously set string from a player variable.
- SetPVarFloat: Set a float for a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- DeletePVar: Delete a player variable.