OnPlayerDisconnect
Description:
Callback OnPlayerDisconnect is called when a player disconnects from the server.
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Parameters:
(playerid, reason)
int | playerid | The ID of the player that disconnected. |
int | reason | The reason for the disconnection. See table below. |
Return Values:
- 0 - Will prevent other filterscripts from receiving this callback.
- 1 - Indicates that this callback will be passed to the next filterscript.
- It is always called first in filterscripts.
Reasons:
ID | Reason | Details |
---|---|---|
0 | Timeout/Crash | The player's connection was lost. Either their game crashed or their network had a fault. |
1 | Quit | The player purposefully quit, either using the /quit (/q) command or via the pause menu. |
2 | Kick/Ban | The player was kicked or banned by the server. |
Examples:
public OnPlayerDisconnect(playerid, reason) { new szString[64], playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); new szDisconnectReason[3][] = { "Timeout/Crash", "Quit", "Kick/Ban" }; format(szString, sizeof szString, "%s left the server (%s).", playerName, szDisconnectReason[reason]); SendClientMessageToAll(0xC4C4C4FF, szString); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerConnect: Called when a player connects to the server.
- OnIncomingConnection: Called when a player is attempting to connect to the server.
- OnPlayerFinishedDownloading: Called when a player finishes downloading custom models.