OnPlayerConnect
Description:
Callback OnPlayerConnect is called when a player connects to the server.
This callback can also be called by NPC. |
Parameters:
(playerid)
int | playerid | The ID of the player that connected. |
Return Values:
- 0 - Will prevent other filterscripts from receiving this callback.
- 1 - Indicates that this callback will be passed to the next filterscript.
- It is always called first in filterscripts.
Examples:
public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerDisconnect: Called when a player leaves the server.
- OnIncomingConnection: Called when a player is attempting to connect to the server.
- OnPlayerFinishedDownloading: Called when a player finishes downloading custom models.