Function SetPVarInt set an integer player variable.
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

(playerid, varname[], int_value)
int playerid The ID of the player whose player variable will be set.
string varname The name of the player variable.
int int_value The integer to be set.

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.

// set GetPlayerMoney the value of player variable named "Money"
SetPVarInt(playerid, "Money", GetPlayerMoney(playerid));
// will print money that player has
printf("money: %d", GetPVarInt(playerid, "Money"));

Related Functions
The following functions may be useful, as they are related to this function in one way or another.