Function SetPVarFloat set a float player variable's value.
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect.

(playerid, varname[], Float:float_value)
int playerid The ID of the player whose player variable will be set.
string varname The name of the player variable.
float float_value The float you want to save in the player variable.

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.

forward SavePos(playerid);
public SavePos(playerid)
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z); // Get the players position
    SetPVarFloat(playerid,"xpos",x); // Save the float into a player variable
    SetPVarFloat(playerid,"ypos",y); // Save the float into a player variable
    SetPVarFloat(playerid,"zpos",z); // Save the float into a player variable
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.
  • SetPVarInt: Set an integer for a player variable.
  • GetPVarInt: Get the previously set integer from a player variable.
  • GetPVarFloat: Get the previously set float from a player variable.
  • SetPVarString: Set a string for a player variable.
  • GetPVarString: Get the previously set string from a player variable.
  • DeletePVar: Delete a player variable.