SetPVarFloat
Description:
Function SetPVarFloat set a float player variable's value.
Variables aren't reset until after OnPlayerDisconnect is called, so the values are still accessible in OnPlayerDisconnect. |
Parameters:
(playerid, varname[], Float:float_value)
int | playerid | The ID of the player whose player variable will be set. |
string | varname | The name of the player variable. |
float | float_value | The float you want to save in the player variable. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. Either the player specified is not connected, or the variable name is null or over 40 characters.
Examples:
forward SavePos(playerid); public SavePos(playerid) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); // Get the players position SetPVarFloat(playerid,"xpos",x); // Save the float into a player variable SetPVarFloat(playerid,"ypos",y); // Save the float into a player variable SetPVarFloat(playerid,"zpos",z); // Save the float into a player variable return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPVarInt: Set an integer for a player variable.
- GetPVarInt: Get the previously set integer from a player variable.
- GetPVarFloat: Get the previously set float from a player variable.
- SetPVarString: Set a string for a player variable.
- GetPVarString: Get the previously set string from a player variable.
- DeletePVar: Delete a player variable.