OnPlayerLeaveCheckpoint
Description:
Callback OnPlayerLeaveCheckpoint is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.
Callback OnPlayerLeaveCheckpoint can also be called by NPC. |
Parameters:
(playerid)
int | playerid | The ID of the player that left their checkpoint. |
Return Values:
This callback does not handle returns.
- It is always called first in filterscripts.
Examples:
public OnPlayerLeaveCheckpoint(playerid) { printf("Player %i left a checkpoint!",playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.