OnPlayerLeaveCheckpoint

OnPlayerLeaveCheckpoint

Description:
Callback OnPlayerLeaveCheckpoint is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.
Callback OnPlayerLeaveCheckpoint can also be called by NPC.


Parameters:
(playerid)
int playerid The ID of the player that left their checkpoint.


Return Values:
This callback does not handle returns.
  • It is always called first in filterscripts.


Examples:
public OnPlayerLeaveCheckpoint(playerid)
{
    printf("Player %i left a checkpoint!",playerid);
    return 1;
}


Related Callbacks
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Related Functions
The following functions may be useful, as they are related to this function in one way or another.