Callback OnPlayerLeaveCheckpoint is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.
Callback OnPlayerLeaveCheckpoint can also be called by NPC.

int playerid The ID of the player that left their checkpoint.

Return Values:
This callback does not handle returns.
  • It is always called first in filterscripts.

public OnPlayerLeaveCheckpoint(playerid)
    printf("Player %i left a checkpoint!",playerid);
    return 1;

Related Callbacks
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