DisablePlayerRaceCheckpoint

DisablePlayerRaceCheckpoint

Description:
Function DisablePlayerRaceCheckpoint disable any initialized race checkpoints for a specific player, since you can only have one at any given time.


Parameters:
(playerid)
int playerid The player to disable the current checkpoint for.


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player specified does not exist.


Examples:
public OnPlayerLeaveRaceCheckpoint(playerid)
{
    DisablePlayerRaceCheckpoint(playerid);
    return 1;
}


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