DisablePlayerRaceCheckpoint
Description:
Function DisablePlayerRaceCheckpoint disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Parameters:
(playerid)
int | playerid | The player to disable the current checkpoint for. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
public OnPlayerLeaveRaceCheckpoint(playerid) { DisablePlayerRaceCheckpoint(playerid); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.