Function DisablePlayerCheckpoint disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.

int playerid The ID of the player whose checkpoint to disable.

Return Values:
  • 1: The function was executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.
  • 0: The function failed to execute. This means the player is not connected.

public OnPlayerEnterCheckpoint(playerid)
    GivePlayerMoney(playerid, 10000);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.

Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.