DisablePlayerCheckpoint

DisablePlayerCheckpoint

Description:
Function DisablePlayerCheckpoint disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.


Parameters:
(playerid)
int playerid The ID of the player whose checkpoint to disable.


Return Values:
  • 1: The function was executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.
  • 0: The function failed to execute. This means the player is not connected.


Examples:
public OnPlayerEnterCheckpoint(playerid)
{
    GivePlayerMoney(playerid, 10000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
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