OnPlayerEnterCheckpoint
Description:
Callback OnPlayerEnterCheckpoint is called when a player enters the checkpoint set for that player.
This callback can also be called by NPC. |
Parameters:
(playerid)
int | playerid | The player who entered the checkpoint. |
Return Values:
This callback does not handle returns.
- It is always called first in filterscripts.
Examples:
//In this example, a checkpoint is created for the player when spawning, //which creates a vehicle and disables the checkpoint. public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0); return 1; } public OnPlayerEnterCheckpoint(playerid) { CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000); DisablePlayerCheckpoint(playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.