NetStats_PacketLossPercent
Description:
Function NetStats_PacketLossPercent gets the packet loss percentage of a player. Packet loss means data the player is sending to the server is being lost (or vice-versa).
Function NetStats_PacketLossPercent was added in 0.3z and will not work in earlier versions! |
This function has been found to be currently unreliable the output is not as expected when compared to the client. Therefore this function should not be used as a packet loss kicker. |
Anything greater than 0.0% should already be a cause of concern. Anything greater than 1.0% is outright bad. |
Parameters:
(playerid)
int | playerid | The ID of the player to get the data from. |
Return Values:
The percentage packet loss as a float. 0 if player not connected.
Examples:
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/packetloss")) { new szString[144]; format(szString, sizeof(szString), "Packets lost: %.2f percent.", NetStats_PacketLossPercent(playerid)); SendClientMessage(playerid, -1, szString); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
- GetNetworkStats: Gets the servers networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_ConnectionStatus: Get a player's connection status.
- NetStats_GetIpPort: Get a player's IP and port.