NetStats_GetIpPort
Description:
Function NetStats_GetIpPort get a player's IP and port.
Function NetStats_GetIpPort was added in 0.3z and will not work in earlier versions! |
Parameters:
(playerid, ip_port[], ip_port_len)
int | playerid | The ID of the player to get the IP and port of. |
string | ip_port | A string array to store the IP and port in, passed by reference. |
int | ip_port_len | The maximum length of the IP/port. 22 is recommended. |
Return Values:
The length of the player's IP and port. -1 if player specified doesn't exist.
- The player's IP and port is stored in the specified array.
Examples:
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/ipandport")) { new dest[22]; NetStats_GetIpPort(playerid, dest, sizeof(dest)); new szString[144]; format(szString, sizeof(szString), "Your current IP and port: %s.", dest); SendClientMessage(playerid, -1, szString); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerIp: Get a player's IP.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
- GetNetworkStats: Gets the servers networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_ConnectionStatus: Get a player's connection status.