GetNetworkStats

GetNetworkStats

Description:
Function GetNetworkStats gets the server's network stats and stores them in a string.
Function GetNetworkStats was added in 0.3c R4 and will not work in earlier versions!


Parameters:
(retstr[], retstr_size)
string retstr The string to store the network stats in, passed by reference.
int retstr_size The length of the string to be stored.


Return Values:
This function always returns 1.


Examples:
public OnPlayerCommandText(playerid,cmdtext[])
{    
    if(!strcmp(cmdtext, "/netstats"))
    {
        new stats[400+1];
        GetNetworkStats(stats, sizeof(stats)); // get the servers networkstats
        ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", "");
    }
    return 1;
}
// Example output

Server Ticks: 200
Messages in Send buffer: 0
Messages sent: 142
Bytes sent: 8203
Acks sent: 11
Acks in send buffer: 0
Messages waiting for ack: 0
Messages resent: 0
Bytes resent: 0
Packetloss: 0.0%
Messages received: 54
Bytes received: 2204
Acks received: 0
Duplicate acks received: 0
Inst. KBits per second: 28.8
KBits per second sent: 10.0
KBits per second received: 2.7


Related Functions
The following functions may be useful, as they are related to this function in one way or another.