NetStats BytesReceived


Function NetStats_BytesReceived gets the amount of data (in bytes) that the server has received from the player.
Function NetStats_BytesReceived was added in 0.3z and will not work in earlier versions!

int playerid The ID of the player to get the data from.

Return Values:
This function returns the number of bytes the server has received from the player. 0 is returned if the player is not connected.

public OnPlayerCommandText(playerid,cmdtext[])
    if(!strcmp(cmdtext, "/bytesreceived"))
        new szString[144];
        format(szString, sizeof(szString), "You have sent %i bytes of information to the server.", NetStats_BytesReceived(playerid));
        SendClientMessage(playerid, -1, szString);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.