NetStats GetConnectedTime

NetStats_GetConnectedTime

Description:
Function NetStats_GetConnectedTime gets the amount of time (in milliseconds) that a player has been connected to the server for.
Function NetStats_GetConnectedTime was added in 0.3z and will not work in earlier versions!
The return value is not reset to zero after changing the game mode (using the RCON command "gmx").


Parameters:
(playerid)
int playerid The ID of the player to get the connected time of.


Return Values:
This function returns the amount of time (in milliseconds) that a player has been connected to the server for. 0 is returned if the player is not connected.


Examples:
public OnPlayerCommandText(playerid,cmdtext[])
{    
    if(!strcmp(cmdtext, "/connectedtime"))
    {
        new szString[144];
        format(szString, sizeof(szString), "You have been connected for %i milliseconds.", NetStats_GetConnectedTime(playerid));
        SendClientMessage(playerid, -1, szString);
    }
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.