IsVehicleStreamedIn
Description:
Function IsVehicleStreamedIn checks if a vehicle is streamed in for a player. Only nearby vehicles are streamed in (visible) for a player.
Function IsVehicleStreamedIn was added in 0.3 and will not work in earlier versions! |
Parameters:
(vehicleid, forplayerid)
int | vehicleid | The ID of the vehicle to check. |
int | forplayerid | The ID of the player to check. |
Return Values:
- 0: Vehicle is not streamed in for the player, or the function failed to execute (player and/or vehicle do not exist).
- 1: Vehicle is streamed in for the player.
Examples:
new streamedVehicleCount; for(new v = 1; v <= MAX_VEHICLES; v++) { if(IsVehicleStreamedIn(v, playerid)) { streamedVehicleCount++; } } new szString[144]; format(szString, sizeof(szString), "You currently have %i vehicles streamed in to your game.", streamedVehicleCount); SendClientMessage(playerid, -1, szString);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- IsPlayerStreamedIn: Checks if a player is streamed in for another player.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnVehicleStreamIn: Called when a vehicle streams in for a player.
- OnVehicleStreamOut: Called when a vehicle streams out for a player.
- OnPlayerStreamIn: Called when a player streams in for another player.
- OnPlayerStreamOut: Called when a player streams out for another player.