OnPlayerStreamOut
Description:
Callback OnPlayerStreamOut is called when a player is streamed out from some other player's client.
Callback OnPlayerStreamOut was added in 0.3a and will not work in earlier versions! |
Callback OnPlayerStreamOut can also be called by NPC. |
Parameters:
(playerid, forplayerid)
int | playerid | The player who has been destreamed. |
int | forplayerid | The player who has destreamed the other player. |
Return Values:
This callback does not handle returns.
- It is always called first in filterscripts.
Examples:
public OnPlayerStreamOut(playerid, forplayerid) { new string[80]; format(string, sizeof(string), "Your computer has just unloaded player ID %d", playerid); SendClientMessage(forplayerid, 0xFF0000FF, string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerStreamIn: Called when a player streams in for another player.
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnVehicleStreamOut: Called when a vehicle streams out for a player.