GetPlayerCameraTargetActor
Description:
Function GetPlayerCameraTargetActor retrieve the ID of the actor the player is looking at (in any).
Function GetPlayerCameraTargetActor was added in 0.3.7 and will not work in earlier versions! |
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player. |
This function only tells you which actor (if any) the player is looking at. To find out if they are aiming at them, you need to use GetPlayerTargetActor. |
Parameters:
(playerid)
int | playerid | The ID of the player to get the target actor of. |
Return Values:
The ID of the actor the player is looking at.
Examples:
// Example Usage: Actors perform a 'hands up' animation when aimed at. new bool:ActorHandsup[MAX_ACTORS]; public OnPlayerConnect(playerid) { EnablePlayerCameraTarget(playerid, 1); return 1; } public OnPlayerUpdate(playerid) { // Find out what actor (if any) the player is LOOKING at new playerTargetActor = GetPlayerCameraTargetActor(playerid); // If they ARE looking at ANY actor if(playerTargetActor != INVALID_ACTOR_ID) { // Store the player's weapon so we can check if they are armed new playerWeapon = GetPlayerWeapon(playerid); // Get the player's keys so we can check if they are aiming new keys, updown, leftright; GetPlayerKeys(playerid, keys, updown, leftright); // If the actor hasn't put its hands up yet, AND the player is ARMED if(!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM) { // Apply 'hands up' animation ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); // Set 'ActorHandsup' to true, so the animation won't keep being reapplied ActorHandsup[playerTargetActor] = true; } } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateActor: Create a static 'actor' in the world.
- DestroyActor: Destroy an actor which was created with CreateActor.
- SetActorPos: Set the position of an actor.
- GetActorPos: Get the position of an actor.
- SetActorFacingAngle: Set the facing angle of an actor.
- GetActorFacingAngle: Get the facing angle of an actor.
- SetActorVirtualWorld: Set the virtual world of an actor.
- GetActorVirtualWorld: Get the virtual world of an actor.
- ApplyActorAnimation: Apply an animation to an actor.
- ClearActorAnimations: Clear any animations applied to an actor.
- IsActorStreamedIn: Checks if an actor is streamed in for a player.
- SetActorHealth: Set the health of an actor.
- GetActorHealth: Gets the health of an actor.
- SetActorInvulnerable: Set actor invulnerable.
- IsActorInvulnerable: Check if actor is invulnerable.
- IsValidActor: Check if actor id is valid.
- GetActorPoolSize: Gets the highest actorid created on the server.
- GetPlayerTargetActor: Gets the ID of an actor which is aimed by certain player.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnActorStreamIn: Called when an actor is streamed in by a player.
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnPlayerGiveDamageActor: This callback is called when a player gives damage to an actor.