CreateActor
Description:
Function CreateActor create a static 'actor' in the world. These 'actors' are like NPCs, however they have limited functionality. They do not take up server player slots.
Function CreateActor was added in 0.3.7 and will not work in earlier versions! |
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Actors are designed to just stand somewhere, for example cashiers and bartenders. They can perform animations (once or looping) using ApplyActorAnimation. |
Parameters:
(modelid, Float:X, Float:Y, Float:Z, Float:Rotation)
int | modelid | The model ID the actor should have. |
float | X | The X coordinate to create the actor at. |
float | Y | The Y coordinate to create the actor at. |
float | Z | The Z coordinate to create the actor at. |
float | Rotation | The facing angle (rotation) for the actor to have. |
Return Values:
- The created Actor ID (start at 0).
- INVALID_ACTOR_ID (65535) If the actor limit (1000) is reached.
Examples:
new ActorCJ; public OnGameModeInit() { // Create an actor (CJ) at Blueberry Acres (Center of SA map) ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0); }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- DestroyActor: Destroy an actor.
- SetActorPos: Set the position of an actor.
- GetActorPos: Get the position of an actor.
- SetActorFacingAngle: Set the facing angle of an actor.
- GetActorFacingAngle: Get the facing angle of an actor.
- SetActorVirtualWorld: Set the virtual world of an actor.
- GetActorVirtualWorld: Get the virtual world of an actor.
- ApplyActorAnimation: Apply an animation to an actor.
- ClearActorAnimations: Clear any animations that are applied to an actor.
- GetPlayerCameraTargetActor: Get the ID of the actor (if any) a player is looking at.
- IsActorStreamedIn: Checks if an actor is streamed in for a player.
- SetActorHealth: Set the health of an actor.
- GetActorHealth: Gets the health of an actor.
- SetActorInvulnerable: Set actor invulnerable.
- IsActorInvulnerable: Check if actor is invulnerable.
- IsValidActor: Check if actor id is valid.
- GetActorPoolSize: Gets the highest actorid created on the server.
- GetPlayerTargetActor: Gets the ID of an actor which is aimed by certain player.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnActorStreamIn: Called when an actor is streamed in by a player.
- OnActorStreamOut: Called when an actor is streamed out by a player.
- OnPlayerGiveDamageActor: This callback is called when a player gives damage to an actor.