Function CreateActor create a static 'actor' in the world. These 'actors' are like NPCs, however they have limited functionality. They do not take up server player slots.
Function CreateActor was added in 0.3.7 and will not work in earlier versions!
  • Actors are completely separate from NPCs. They do NOT use player IDs/slots on the server and CANNOT be handled like NPCs.
  • Actors are limited to 1000 (MAX_ACTORS).
  • Actors can be pushed by vehicles, use a timer to put them back at their positions.
  • As of 0.3.7 R2 actors default to being invulnerable.
Actors are designed to just stand somewhere, for example cashiers and bartenders. They can perform animations (once or looping) using ApplyActorAnimation.

(modelid, Float:X, Float:Y, Float:Z, Float:Rotation)
int modelid The model ID the actor should have.
float X The X coordinate to create the actor at.
float Y The Y coordinate to create the actor at.
float Z The Z coordinate to create the actor at.
float Rotation The facing angle (rotation) for the actor to have.

Return Values:
  • The created Actor ID (start at 0).
  • INVALID_ACTOR_ID (65535) If the actor limit (1000) is reached.

new ActorCJ;
public OnGameModeInit()
    // Create an actor (CJ) at Blueberry Acres (Center of SA map)
    ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);

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