SetPlayerPos
Description:
Function SetPlayerPos set a player's position.
Using this function on a player in a vehicle will instantly remove them from the vehicle. Useful for quickly ejecting players. |
When setting a player's position to an interior, their interior must be set also. |
Parameters:
(playerid, Float:x, Float:y, Float:z)
int | playerid | The ID of the player to set the position of. |
float | X | The X coordinate to position the player at. |
float | Y | The Y coordinate to position the player at. |
float | Z | The Z coordinate to position the player at. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
// Teleports players to the center of San Andreas when they type /middle public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/middle", true)) { SetPlayerPos(playerid, 0.0, 0.0, 3.0); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerPosFindZ: Set a player's position and find the ground.
- GetPlayerPos: Get a player's position.
- SetVehiclePos: Set the position of a vehicle.
- GetVehiclePos: Get the position of a vehicle.