Kick

Kick

Description:
Function Kick - kicks a player from the server. They will have to quit the game and re-connect if they wish to continue playing.
As of SA-MP 0.3x, any action taken directly before Kick() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the kick.


Parameters:
(playerid)
int playerid The ID of the player to kick.


Return Values:
This function always returns 1, even if the function failed to execute (player specified doesn't exist).


Examples:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/kickme", true) == 0)
    {
        // Kicks the player who executed this command
        Kick(playerid);
        return 1;
    }
    return 0;
}

// The following code snippet shows a way of displaying a message for the player before they are kicked:

// In order to display a message (eg. reason) for the player before the connection is closed
// you have to use a timer to create a delay. This delay only needs to be a few milliseconds long,
// but this example uses a full second just to be on the safe side.
 
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/kickme", true) == 0)
    {
        // Kick the player who executed this command.
 
        // First, send them a message.
        SendClientMessage(playerid, 0xFF0000FF, "You have been kicked!");
 
        // Actually kick them a second later on a timer.
        SetTimerEx("DelayedKick", 1000, false, "i", playerid);
        return 1;
    }
    return 0;
}
 
forward DelayedKick(playerid);
public DelayedKick(playerid)
{
    Kick(playerid);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.
  • Ban: Ban a player from playing on the server.
  • BanEx: Ban a player with a custom reason.