BanEx
Description:
Function BanEx ban a player with a reason.
As of SA-MP 0.3x, any action taken directly before BanEx() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the ban. |
Parameters:
(playerid, reason[])
int | playerid | The ID of the player to ban. |
string | reason | The reason for the ban. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
public OnPlayerCommandText( playerid, cmdtext[] ) { if(!strcmp(cmdtext, "/banme", true)) { // Bans the player who executed this command and includes a reason ("Request") BanEx(playerid, "Request"); return 1; } } // For example, this code would add this line to samp.ban: // 127.0.0.1 [15/01/09 | 13:05:23] Name - Request // The following code snippet shows a way of displaying a message for the player before they are banned: /*In order to display a message (eg. reason) for the player before the connection is closed you have to use a timer to create a delay. This delay needs only to be a few milliseconds long, but this example uses a full second just to be on the safe side.*/ forward BanExPublic(playerid, reason[]); public BanExPublic(playerid, reason[]) { BanEx(playerid, reason); } stock BanExWithMessage(playerid, color, message[], reason[]) { //reason - The ban reason to be used for BanEx. SendClientMessage(playerid, color, message); SetTimerEx("BanExPublic", 1000, false, "ds", playerid, reason); } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/banme", true) == 0) { //Bans the player who executed this command. BanExWithMessage(playerid, 0xFF0000FF, "You have been banned!", "Request"); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.